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Brutalist City I

My first foray into making a level in the Source Engine proper. I had wanted to experiment with creating a brutalist environment for a while but lacked the skills in Hammer to do so for a long time. The starting point was the cut "Inner City" location from the Half-Life 2 beta, and general aesthetic was further inspired by films like Metropolis, Terry Gilliam's Brazil and several real-world brutalist buildings in Russia and northern England.